Beyonders, Book 2
By Brandon Mull
Aladdin, 2012
$19.99, ages 8-12, 512 pages
Teens Jason and Rachel brave a deadly swamp and swarm of zombies as they continue an epic quest to save a parallel world, in Brandon Mull's exciting second book in the Beyonders trilogy.
By Brandon Mull
Aladdin, 2012
$19.99, ages 8-12, 512 pages
Teens Jason and Rachel brave a deadly swamp and swarm of zombies as they continue an epic quest to save a parallel world, in Brandon Mull's exciting second book in the Beyonders trilogy.
At the end of the first book A World Without Heroes, Jason discovered that a magical word he'd spoken to destroy an evil wizard was a sham. But before he could tell Rachel or their allies, he was forced into a portal that took him home.
Now as Jason finds a way to get back to the imperiled world of Lyrian, he, Rachel and their band of heroes realize that the only way to defeat Lyrian's maniacal ruler, the wizard Maldor, is to take him on in battle.
But to have a chance at winning, they must convince the last remaining free people of Lyrian to join their army. And to do that, they'll have to prove to them that a rebellion could succeed -- in spite of mounting odds against it.
How can a ragtag group of rebels topple a wizard who already has the resources of twenty kingdoms at his disposal -- not to mention an army of displacers, manglers and torivors? And what other treachery might await these fearless heroes?
In this captivating second novel, Jason once more dives down the throat of a hippopotamus on a quest to save Lyrian -- this time more prepared for danger, yet unaware of just how treacherous his quest will become.



