Showing posts with label FANTASY. Show all posts
Showing posts with label FANTASY. Show all posts

Thursday, December 13, 2012

Gift Idea # 6: A Bit of Magic

Here are two picture books that make anything seem possible.

Little Elephants, by Graeme Base, Abrams, $16.95, ages 4 and up, 40 pages, 2012. When locusts threaten a boy's farm, a stranger appears with a magical horn that brings a herd of tiny elephants to the rescue. In this enchanting picture book, Jim and his mother are nearly out of luck -- their harvester is broken and a swarm of locusts is headed their way. But then something incredible happens. Jim sees a mysterious vagabond wading through the wheat stalks. Though the man cannot stay to help, he tells Jim the wind will bring good luck. That afternoon, Jim discovers a bullhorn left on the gate and as he blows into it, clouds of dust waft out and set off a wondrous chain of events. First, a wild mouse that Jim had let loose the day before returns to his bedroom with a surprise: A herd of toy-sized elephants scuffling under his bed. They're frisky and mischievous, and Jim tries to hide them because his mom doesn't want animals in the house. But then the locusts descend, and the elephants break cover and come charging out. They sprout wings and with trunks swinging, launch themselves at the locusts and drive them away. At last, the wheat is safe. But how will Jim and his mother ever harvest it? Base once again dips his pen into a magical place and gives readers something to dream about. Best parts: Nighttime scenes of the elephants racing around Jim's room on toy cars and frolicking in the yard with egg beaters and spoons -- and later, flying off with the stranger into the sunset.

The Man from the Land of Fandango, by Margaret Mahy, illustrated by Polly Dunbar, Clarion, $16.99, ages 4 and up, 32 pages, 2012. A jolly man in a tricolor jacket leaps off a painting on a magical journey into make-believe, in this sparkly treasure by the late Mahy and her long-time illustrating partner Dunbar. After a girl and boy dab the last paint onto the man's portrait, he "bingles and bangles and bounces" off the picture and takes them on a musical romp with instrument-tooting animals. By the end of the picture book, the showman has danced on ceilings and walls, and taken the children bouncing on kangaroos and sliding down a wave of dreams. Mahy's rhymes skip and somersault across the page, while Dunbar's watercolors shout with glee. Characters smile with half-moon eyes and take trampoline leaps as stars and bubbles float about them. Every character in the story looks dizzily happy and that makes readers want to feel that way too. A wonderful farewell from one of the world's most beloved writers. Favorite part: Watching the man from Fandango leap into life and show us all that you're never too old to be playful  -- "He comes in at the door like a somersault star" and dances around as merrily as chimney sweep Bert from Mary Poppins before popping back into his portrait. 

Wednesday, February 10, 2010

The Wish Stealers


By Tracy Trivas

Aladdin, 2010

$16.99, ages 8-12, 284 pages


Griffin Penshine never thought twice about making a wish until the day she met an old woman and accepted her box of stolen wishes. Now one wrong wish from Griffin could lead to powerful trouble unless she can return 11 pennies to their rightful owners.


In this charming debut by Trivas, Griffin is the kind of girl who throws caution to the wind: she never misses a chance to blow dandelion fluff or rescue a friend's loose eyelash so she can make a wish of her own, and she never hesitates to wish wondrous things, like raindrops turning into chocolate.


But when 12-year-old Griffin is tricked into becoming the new guardian of stolen wishes on the eve of her sixth grade year, suddenly all of her good thoughts are being cancelled out and anything she wishes for out of anger but doesn't really mean (especially toward the nasty girl in class) is coming true.


Unless Griffin can figure out how to break the curse of being a wish stealer, she could lose all of the things she's dreamed about, becoming an amazing bass guitarist, having a healthy new baby sister, seeing grandma recover from her dizzy spells, and all that's good inside of her could shrivel up just like it did in the old lady who stole the wishes.


Griffin's troubles begin one afternoon at her neighbor Mr. Schmidt's antique store. While tagging along with her astronomer mother Dr. Penshine, Griffin is approached by his great-aunt Mariah Weatherby Schmidt and offered a shiny penny and a box of polishing cloths. Though deep down Griffin wants to refuse the gift, something inside her can't resist.


The penny, an 1897 Indian Head, seems to have a hypnotic pull over her and that night, Griffin discovers that it's not the only one. During a thunder strike the box of polishing clothes mysteriously pops open and reveals 10 more Indian Head pennies and a note from Mariah, detailing a wicked curse that she's passed on to Griffin.


Long ago Mariah stole pennies from a wishing fountain to indulge herself with treats. Every time she scooped up change, she blocked any wish someone made from coming true. Now that Mariah is 92 and her life is coming to a close, she's chosen Griffin to be the next wish stealer -- anyone in possession of the stolen pennies automatically bears the curse -- and made it next to impossible for Griffin to do anything about it.


Mariah warns Griffin that wish stealers are controlled by three rules: 1. Their good wishes can no longer come true. 2. Anything evil they wish for will happen. 3. If a wish stealer tells anyone about the curse, that person will be doomed for life and will never have wishes come true. What's more the longer a wish stealer is in possession of stolen wishes, the more corrupt she becomes.


Not a great beginning for Griffin's sixth grade year, but with a little insight from ancient alchemists, an eerie troupe of traveling Shakespearean actresses, and a Pennies for the Planet fundraising campaign, and some guidance from her grandmother, Griffin might just find there's something more powerful than a wicked curse.


This story sparkles from start to finish -- the perfect pick-me-up for any reader who's ever thrown a wish to the wind. Every chapter ends with an inspirational quote about believing in yourself and not letting others trounce on your dreams, either from a famous thinker or the author, including some I'm sure to borrow.


My favorites, "Stuff your ears with clouds," (Grandma Penshine's advice if someone tries to pull you down with negativity), and philosopher Joseph Campbell's "Follow your bliss."


Consider sending this gem to your favorite middle-grade reader, along with a box of 11 shiny pennies she can label and give away, as well as a few good luck charms similar to those given to Griffin by her grandmother, a shiny river rock, a ring with a faux blue gem and one lucky penny of her own.


Then check out these great websites under my "BLOGS AND LINKS I'M FOLLOWING" -- www.penniesfortheplanet.org and www.worldwishproject.com -- and help turn wishes into gold.



Tuesday, January 26, 2010

The Chestnut King


By N.D. Wilson

Random House Books for Young Readers, 2010

$16.99, ages 9 and up, 496 pages


It's been three years since N.D. Wilson wowed readers with the first installment of The 100 Cupboards trilogy, and as the series comes to a close, I feel as though I've come out of an incredible adventure.


In much the same way that D.M. Cornish's mythical Half-Continent in the Monster Blood Tattoo series seemed so tangible and alive, Wilson's Henry, Kansas, and his worlds of the cupboards, Baden Hill, Hylfing and even Endor feel like places I've entered.


In this last, climactic book about Henry York and the magical cupboards he found hidden in his aunt and uncle's Kansas farmhouse, Henry is no longer the naive, sheltered boy who wonders why he's so disconnected from the parents who raised him in Boston.


Though still a nervous boy prone to throwing up when he's scared, he is now the powerful seventh son in a line of seventh sons, rooted to another world that he's destined to protect.


It's been a year since Henry and cousin Henrietta found seams leading to other worlds through 100 cabinets in the farmhouse attic and their late grandfather's bedroom, and a year since they made the mistake of wandering too far into one and freeing an evil witch-queen from her tomb.


In that time, Henry has made discoveries he never imagined, most importantly that he was born into one of these magical worlds in a seaside town known as Hylfing.


There, behind one of the cupboards, Henry is reunited with his birth mother Hyacinth and sisters Una and Isa, and christened Henry York Macabee just in time to free his legendary birth father, Mordecai Westmore, from a faeren curse and help bring down one of witch-queen's henchmen with a magical arrow.


Now turning 13, Henry has settled into his new life in Hylfing, occasionally sneaking back to Kansas through a cupboard he moved from the farmhouse attic to a shed by his birth parents' home to pitch baseballs to his friend Zeke Johnson, but now he's saddled with an enormous burden.


The witch-queen, Nimiane, whom he released from cupboard number 8 when a mythical creature, a raggant, came looking for him, is leaving a trail of death across the worlds. She wants to devour life from the city of Dumarre, the capitol of his new home, and turn it into a new Endor, an empire of death.


Nimiane, who is blind and sees through a cat she carries, also wants to find Henry, take over his soul and gain strength from his newfound powers.


In the second book, Dandelion Fire, Henry's palm was branded with the magic of dandelion fire, a supernatural power that guards his soul from evil and gives him second sight to escape the witch-queen's trickery, but he was also scarred by Nimiane.


During a confrontation in the farmhouse, Nimiane's blood wormed into his jaw, and now it threatens to spread into his brain and turn Henry into a fingerling, a dead body that does Nimiane's bidding through a finger that sprouts from its head.


The question that keeps us riveted in Book 3 is whether Henry's dandelion fire will be a match for Nimiane's immortality, her "great, grinding death," or whether his mark will be her curse?


Like dandelion weeds, which find life again by broadcasting seeds and multiply quickly, his dandelion fire gains strength from its own renewal -- but as Nimiane feeds off of the living, her power also grows, as does the scar in Henry's jaw that's pulling him to her.


Henry knows his father Mordecai and uncle Caleb entombed the witch-queen once when they were young and might be able to do so again, but this would not save Henry's life. Only when the witch-queen dies will the cold blood in his jaw die as well.


But killing off an undying queen may not even be possible, especially now that the emperor of Dumarre has made a deal with Nimiane.


In exchange for giving his City of the Seas immortality, he is letting the witch-queen hide in his palace and control his fleet in the harbor, as her witch-dogs, wizards, and fingerlings order his imperial soldiers to kill those who oppose her.


And now Mordecai and Uncle Caleb have gone to Endor to search for a way to kill the witch and save Henry's life, and unknowingly left Hylfing vulnerable to soldiers under the witch-queen's control.


Just when Henry is reunited with his brother James, soldiers break into their Hylfing home and haul James away with Uncle Frank, Aunt Dottie, Hyacinth, Isa, cousin Penelope, and wizard friend Monmouth to an imperial ship. Soon after, they burn down their home, entrapping his grandmother, Henrietta and his loyal raggant inside.


Henry's only hope to save his family, his world and himself could rest with The Chestnut King, the ruler of an aloof band of pirate faeries. Mordecai thinks the king, known as Nudd, may know where to find an ancient relic believed to control the witch-queen's immortality, the Blackstar.


But even if Nudd knows where the star is, will he be willing to help? He's already sent his faeren to capture Henry's friend, the rogue faerie Fat Frank, and taken his cousin Anastasia, Una and friend Richard with him. Will he prove to be friend or foe? And if he does agree to help, at what cost?


Though Wilson's descriptions of Endor's history are at times complex, I was completely enthralled in this series and loved every moment.


I was drawn to the inventiveness of Wilson's story, and how skillfully he moved it along, quickly shifting among different characters and their adventures. At times it felt as if the characters barely caught their breath and they were thrown back into danger.


I also liked how genuine the characters felt, the frailty Wilson shows in each of them, as well as the loyalty, boldness and humor.


One of the great lines of the book comes from Zeke after a near-death escape with Henry and Henrietta from fingerlings into Kansas.


Henry is feeling defeated and Henrietta, always a bit brash, is giving him an earful for daring to suggest that he give up.


She rattles off all the ways they could still try to bring down the witch-queen -- poison her, bomb her, burn her -- when Zeke chimes in and suggests they get Frodo to destroy her like he did the Dark Lord in J.R.R. Tolkien's Lord of the Rings.


"Maybe she has a ring," he says. "All we need is a hobbit and a volcano."


Wilson's humor, often subtle and unexpected, comes through at just the right moments, adding levity during the darkest parts of the book and heightening the euphoria when Henry's family and friends make it through another close call.


I loved the subtle symbolism in the book, the nod to the Wizard of Oz (Henry's uncle name is Frank and his wife Dottie's name is short for Dorothy), the references to baseball, and the care Wilson took to carry through every theme to the end, no matter how secondary it became as the main story advanced, including how life continued in Henry, Kansas, after Henry and his family left.


One of the risks of any series is that over the course of several books a plot can lose its momentum and spark, but Wilson's imagination was always up to the challenge. His story line, so unique and imaginative, never languished over the three books, and I was continually carried away from my own reality.


At times I caught my eyes darting from one line to the next, my hands gripping either side of the book and myself holding my breath as Henry York and his family struggled to escape danger.


I only wish there was another adventure still to come for Henry York, but for now, I'll be content with whatever Wilson sends our way.

Tuesday, January 5, 2010

Magic Under Glass


By Jaclyn Dolamore

Bloomsbury Children's Books, 2010

$16.99, ages 12 and up, 320 pages


Eighteen-year-old Nimira thinks she's found the safe future she's been waiting for when a handsome sorcerer rescues her from a seedy life as "trouser girl," but when she arrives at his estate, Nimira is swept into a sinister coverup and must call upon the spirits of the netherworld to help her save a fairy prince.


Desperate to leave behind her humiliating job as a chorus girl, Nimira accepts an offer by Hollin Parry to perform at his estate with a piano-playing automaton. Parry confides that past singers fled his estate after claiming the clockwork man was haunted, but he insists its movements are only lifelike, not real.


Parry, a wealthy widower still anguished by his wife's death, is drawn to the defiant Nimira and doesn't believe she'll be spooked like his past hires. Nimira, who has waited four years for a better life, having fled her country of Tiansher for Lorinar when she was 14 to seek her fortune, wants to believe Parry is right.


Seizing her chance to break free of the possessive owner of the Tassim dance troupe and make a better wage, Nimira leaves the city of New Sweeling with Parry in a coach for Vestenveld estate. Though the country estate looks cold and lonely upon their arrival and she's greeted brusquely by a meaty-armed servant woman, Nimira feels burdens lift as she's whisked into a world of privilege.


But nothing is quite as it seems and soon Nimira discovers dark forces at work at the estate and a disturbing sentiment to destroy the fairies living over a wall from Lorinar. Nimira is horrified when she discovers real fairies frozen under glass in Parry's late father's study and learns that the wind-up automaton she's to perform with is actually a lost fairy prince trapped by a spell.


While Nimira is alone with the automaton, the fairy prince reveals himself, moaning out to her and tapping piano keys that correspond with letters of words in a plea for help. He explains he is Erris, the ninth son in line to the fairy crown, and was imprisoned inside the clockworks 30 years ago by his enemies during the last Fairy War.


Erris explains that he has been waiting for his human friend Garvin Pelerine, Lorinar's late ambassador of magic, to free him from the clockworks and is shaken when Nimiria tells him that Garvin has died, reportedly at the hand of fairy bandits.


The fairy prince doesn't believe fairies were to blame and suspects foul play by Garvin's human rivals in the Sorcerer's Council. Garvin held a controversial view that fairies could be allies, while many on the council believe fairies are evil and conspire to conquer humans.


Erris fears the new ambassador of magic Soleran Smollings will harm him if he discovers he's inside the automaton and believes his only hope to break the spell that keeps him trapped inside it is if Nimira can get word to Garvin's close friend, fellow sorcerer Karstor that he's at the estate.


But when Smollings arrives at Vestenveld to see the automaton, he already suspects it is the long lost fairy prince and devises a plan to trick Karstor into revealing that the clockwork man is Erris. Unless Nimira can get to Karstor first and warn him not to react to the automaton with recognition, Erris will be destroyed.


Meanwhile, strange things are occurring in the night at Parry's estate. A young woman with glowing orbs bobbing around her head bursts into Nimira's room screaming for help and is chased by Smollings wielding a sorcerer's staff.


Hollin, running in after them, tells Nimira the girl is a madwoman that Smollings is transporting to prison, but Nimira soon discovers that the woman is imprisoned on the third floor of Vestenveld and is being used by Smollings and the cruel servant woman, Miss Rashten, for dark magic.


With Smollings closing in on Erris, Nimira's only chance to save her fairy prince may be to go to the woman on the third floor and ask for her help summoning a spirit to break the spell. But even if the spirit has the power to free Erris from the clockworks, without a human body to return to, is Erris already beyond saving?


With some novels, you spend the first few pages getting your footing, trying to figure out what's going on, but with Magic Under Glass, you're instantly transported into the story without any effort. I loved the mixture of exotic and magical, and the subtle hints at romance, and finished the book with that delicious feeling you get from being swept away.

Thursday, November 12, 2009

The Hotel Under the Sand


Written by Kage Baker

Tachyon Publications, 2009

$8, ages 9-12, 181 pages


Inspired by a true-life tragedy, this beguiling book about a 9-year-old girl marooned on an island and the magical hotel she salvages from the sand is a tribute to the power of the human spirit.


After a terrible storm steals away everything she's known, Emma washes up on an island where a centuries old hotel is buried and embarks on an incredible adventure to get it up and running again.


Though she's always been brave and clever, Emma never imagined she'd end up alone on an island to fend for herself and feel such loss. Then the ghost of an orphaned bell hop appears on the beach at night and Emma discovers that good things can still happen.


The ghost, who is not at all frightening, is that of Winston Oliver Courtland, a good-hearted bell captain who died when an Equinox storm buried The Grand Wenlocke hotel under sand. The Victorian hotel was built by the eccentric inventor Mr. Wenlocke, who figured out a way to make time last as long as patrons wanted it to.


Mr. Wenlocke's invention, the Difference Engine, stretched out time inside the fancy hotel, so vacations would never seem too short, and generated electricity from sand, sunlight and seawater without polluting the dunes outside. Instead of spewing smoke or ash, the engine produced clean water that was piped back into the hotel for use.


But just as the hotel was about to open, the Storm of the Equinox came out of a clear sky and sent up columns of sand a half-mile high, burying the hotel and catapulting Winston out of its front door to his death. Mr. Wenlocke and the rest of the staff went missing, and ever since, Winston's ghost has been waiting to return to the hotel.


After hearing Winston's frightening account, Emma realizes another sandstorm could come without warning and builds a fence with wreckage from the beach around her camp and unearths a deserted rowboat to sleep under. That night, just as she feared, a fierce sandstorm hits the beach, but Winston appears just in time to hold her ground.


When the winds finally die down, Emma and Winston lift the boat off their shoulders to find a magical sight, a five-story palace of turrets and verandas has risen from the sand. It is The Grand Wenlocke, looking exactly as it did the day it was buried. Apparently Emma's fence had deflected the wind just right to salvage the hotel.


At first Emma and Winston are unable to enter the hotel, as the Difference Engine is stuck, but once inside, they find a lushly decorated foyer with graceful settees and golden statues and discover that the hotel's kind cook Mrs. Beet and her dog Shorty have come back to life after being frozen in time with the hotel.


Together, Mrs. Beet and Winston agree that the hotel is rightfully Emma's since she is the one who salvaged it, but soon two other characters are staking claim. A salty sailor with a peg leg comes to the front door with a map to treasure hidden in the hotel and a haughty boy claiming to be the last descendant of Mr. Wenlocke crashes down outside in a flying apparatus.


In exchange for the treasure, the sailor Captain Doubloon agrees to tow The Grand Wenlocke with his ship to an island with firmer ground. They all know another sandstorm could bury the hotel as it had before. But suddenly a strange group of patrons are lining up to stay at the hotel and if they're not careful, Winston's spirit could be lost forever.


Baker's first children's book is an uplifting fantasy about rising above adversity. Emma is as sweet-natured and level-headed as Dorothy was in the Wizard of Oz. In the face of terrifying circumstances, she makes the most of what she has to work with and jumps headlong into an adventure that is as captivating as any child could dream of.


Baker, the author of the popular adult sci-fi series The Company, wrote the book for her 8-year-old niece Emma after she lost family in a terrible tragedy. Every week, Baker would mail off a chapter to comfort Emma in her grief and many of the details, including the pirate and the dog, were added because they were things Emma loved.


The island is modeled after the great Dunes north of Point Conception along the California coast, where the real Emma lived when she was very small. Dubbed "the graveyard of the Pacific," it has seen its share of shipwrecks and at the turn of the century was the site of a hotel that tipped on its side when a storm blew sand out from under it.


Revenues from the book go toward Emma's college fund.